Fix pipe ACL: switch from named pipe to TCP loopback

Named pipe created by SYSTEM service denied connection from user process.
TCP loopback socket (127.0.0.1:random) has no cross-session ACL issues.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-06-11 09:56:49 +02:00
parent 45f4c7846e
commit 0b76ef3bfd
2 changed files with 62 additions and 54 deletions

View File

@@ -1,24 +1,25 @@
using System.Drawing;
using System.Drawing.Imaging;
using System.IO.Pipes;
using System.Net.Sockets;
namespace ITNexusAgent;
// Läuft als User-Prozess (via schtasks), nicht als SYSTEM-Service
// Captured den Desktop und schickt JPEG-Frames via Named Pipe an den Service
// Captured den Desktop und schickt JPEG-Frames via TCP Loopback an den Service
public static class CaptureModeRunner
{
private static readonly ImageCodecInfo JpegCodec =
ImageCodecInfo.GetImageEncoders().First(c => c.FormatID == ImageFormat.Jpeg.Guid);
public static void Run(string pipeName)
public static void Run(string portStr)
{
if (string.IsNullOrEmpty(pipeName)) return;
if (!int.TryParse(portStr, out var port) || port <= 0) return;
try
{
using var pipe = new NamedPipeClientStream(".", pipeName, PipeDirection.Out);
pipe.Connect(5000); // 5s timeout
using var tcp = new TcpClient();
tcp.Connect("127.0.0.1", port);
var stream = tcp.GetStream();
var encParams = new EncoderParameters(1);
encParams.Param[0] = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, 60L);
@@ -32,7 +33,7 @@ public static class CaptureModeRunner
int totalW = right - left;
int totalH = bottom - top;
while (pipe.IsConnected)
while (tcp.Connected)
{
try
{
@@ -47,16 +48,16 @@ public static class CaptureModeRunner
jpeg = ms.ToArray();
}
// Länge (4 Bytes LE) + JPEG-Daten
pipe.Write(BitConverter.GetBytes(jpeg.Length));
pipe.Write(jpeg);
pipe.Flush();
// 4-Byte Länge (LE) + JPEG-Daten
stream.Write(BitConverter.GetBytes(jpeg.Length));
stream.Write(jpeg);
stream.Flush();
}
catch { break; }
Thread.Sleep(150); // ~6-7 fps
}
}
catch { /* Pipe nicht verfügbar oder Timeout → Exit */ }
catch { /* Verbindung fehlgeschlagen → Exit */ }
}
}